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Day 100! Huge thank you to Paul Hudson @twostraws for creating this great learning experience! #100DaysOfSwiftUI
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I’m really looking forward to the Loki series on Disney+. I hope it also explores the repurcussions from Endgame.
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Finally completed Day 99! Took me 3 weeks working a few minutes each day, adding 1-2 lines of code. Got triggered many times by “the compiler is unable to type-check this expression in reasonable time”! #100DaysOfSwiftUI
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I really enjoyed the Snyder cut. Itโs not for everyone though.
Iโm glad Zack Snyder was able to tell his story. Too bad there wonโt be more.
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Finished Day 98! Learned about using Group for controlling UI in different size classes, optional Alerts, and got to practice a lot of UI techniques. Looking forward to tomorrow’s challenge! (Could it be the last challenge? ๐ข) #100DaysOfSwiftUI
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Finished Day 97. Learned about the NavigationView behaviors for different devices and ListFormatter today. #100DaysOfSwiftUI
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Done with Day 96 lessons. I was expecting another challenge or project but learning about iPad development is definitely interesting! #100DaysOfSwiftUI
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Finally finished the challenge for Day 95! I didnโt do the different sided dice optional challenge since I wanted to use the SF symbols for 6-sided dice. Really happy I figured how to do the DispatchQueue.main.asyncAfter option ๐ #100DaysOfSwiftUI
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I really enjoyed WandaVision. I haven’t watched a lot of TV series lately and I’ve wondered where Marvel would go after Iron Man/Thanos.
!!Spoiler!! Loved the callback also to Age of Ultron when Wanda mind-hexed Agnes. ๐บ
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Just installed DarkModeBuddy made by @_inside
I’m still waiting for it to turn my screen to dark mode ๐ , I’m on the default settings.
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I just watched Wonder Woman 1984 and I really enjoyed it. I was aware of the negative reviews before I watched it and I couldnโt see what these reviews saw bad aside from the body-swap thing. For me, this movie is better than Iron Man 2 or 3, both of which bored me to death. ๐ฅ
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Hearthstone’s changes for this year is also exciting, they got my attention. I might come back to play. ๐ฎ
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Diablo II: Resurrected on the Nintendo Switch is the best news to start the day! ๐ฎ
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Finished the 3rd challenge for Day 94! I really wanted a color transition from blues to greens but larger jumps were uglier. ๐ #100DaysOfSwiftUI
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Ok, so I couldnโt let the first challenge go. I just realized that .layoutPriority was causing the problems with the mission image shrinking. Day 94 #100DaysOfSwiftUI
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Skipped the first challenge and finished the second one. Calculations are challenging! ๐ Day 94 #100DaysOfSwiftUI
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Iโm not sure if Iโm fighting a GeometryReader bug for Day 94โs challenge but I think I just need to rework some more of the project code. Iโll try again tomorrow. #100DaysOfSwiftUI
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Finished with Day 93. Took a peek at the next day’s challenge and GeometryReader is going to be my best friend for the next few days ๐ #100DaysOfSwiftUI
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Finally got around to finish Day 92 tonight. I’m still absorbing how .alignmentGuide works. #100DaysOfSwiftUI
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Am I the only one that believes Apple wasted a lot of time and money on this?
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The nerve of this @TomBrady winning a Super Bowl when Peyton Manning got into the HoF. ๐
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Finally finished Day 91’s challenge. The second challenge really stumped me and had to search for a hint! Definitely learning the purpose of @ObservedObject in this case. #100DaysOfSwiftUI
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Finished with Day 90 and enjoyed the accessibility parts! I took a peek at tomorrow’s challenge and I think I might need at least a couple of days to finish them ๐
Also, 10 days to go before this challenge ends! I’m going to miss it but I do have a weird app idea in mind to fill the “void”. #100DaysOfSwiftUI
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FlashZilla is starting to come together! Day 89 of #100DaysOfSwiftUI done! onReceive() is such a cool API.
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Cool interactions for Day 88! I’m going to read again that last part about DragGesture and the calculations. I need to wrap my head how to analyze those calculations. #100DaysOfSwiftUI
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