• Day 100! Huge thank you to Paul Hudson @twostraws for creating this great learning experience! #100DaysOfSwiftUI

  • I’m really looking forward to the Loki series on Disney+. I hope it also explores the repurcussions from Endgame.

  • Finally completed Day 99! Took me 3 weeks working a few minutes each day, adding 1-2 lines of code. Got triggered many times by “the compiler is unable to type-check this expression in reasonable time”! #100DaysOfSwiftUI

  • I really enjoyed the Snyder cut. Itโ€™s not for everyone though.

    Iโ€™m glad Zack Snyder was able to tell his story. Too bad there wonโ€™t be more.

  • Finished Day 98! Learned about using Group for controlling UI in different size classes, optional Alerts, and got to practice a lot of UI techniques. Looking forward to tomorrow’s challenge! (Could it be the last challenge? ๐Ÿ˜ข) #100DaysOfSwiftUI

  • Finished Day 97. Learned about the NavigationView behaviors for different devices and ListFormatter today. #100DaysOfSwiftUI

  • Done with Day 96 lessons. I was expecting another challenge or project but learning about iPad development is definitely interesting! #100DaysOfSwiftUI

  • Finally finished the challenge for Day 95! I didnโ€™t do the different sided dice optional challenge since I wanted to use the SF symbols for 6-sided dice. Really happy I figured how to do the DispatchQueue.main.asyncAfter option ๐ŸŽ‰ #100DaysOfSwiftUI

  • I really enjoyed WandaVision. I haven’t watched a lot of TV series lately and I’ve wondered where Marvel would go after Iron Man/Thanos.

    !!Spoiler!! Loved the callback also to Age of Ultron when Wanda mind-hexed Agnes. ๐Ÿ“บ

  • Just installed DarkModeBuddy made by @_inside

    I’m still waiting for it to turn my screen to dark mode ๐Ÿ˜…, I’m on the default settings.

  • I just watched Wonder Woman 1984 and I really enjoyed it. I was aware of the negative reviews before I watched it and I couldnโ€™t see what these reviews saw bad aside from the body-swap thing. For me, this movie is better than Iron Man 2 or 3, both of which bored me to death. ๐ŸŽฅ

  • Hearthstone’s changes for this year is also exciting, they got my attention. I might come back to play. ๐ŸŽฎ

  • Diablo II: Resurrected on the Nintendo Switch is the best news to start the day! ๐ŸŽฎ

  • Finished the 3rd challenge for Day 94! I really wanted a color transition from blues to greens but larger jumps were uglier. ๐Ÿ˜… #100DaysOfSwiftUI

  • Ok, so I couldnโ€™t let the first challenge go. I just realized that .layoutPriority was causing the problems with the mission image shrinking. Day 94 #100DaysOfSwiftUI

  • Skipped the first challenge and finished the second one. Calculations are challenging! ๐Ÿ˜… Day 94 #100DaysOfSwiftUI

  • Iโ€™m not sure if Iโ€™m fighting a GeometryReader bug for Day 94โ€™s challenge but I think I just need to rework some more of the project code. Iโ€™ll try again tomorrow. #100DaysOfSwiftUI

  • Finished with Day 93. Took a peek at the next day’s challenge and GeometryReader is going to be my best friend for the next few days ๐Ÿ˜… #100DaysOfSwiftUI

  • Finally got around to finish Day 92 tonight. I’m still absorbing how .alignmentGuide works. #100DaysOfSwiftUI

  • Am I the only one that believes Apple wasted a lot of time and money on this?

    Prepear Revises Logo

  • The nerve of this @TomBrady winning a Super Bowl when Peyton Manning got into the HoF. ๐Ÿ˜†


  • Finally finished Day 91’s challenge. The second challenge really stumped me and had to search for a hint! Definitely learning the purpose of @ObservedObject in this case. #100DaysOfSwiftUI

  • Finished with Day 90 and enjoyed the accessibility parts! I took a peek at tomorrow’s challenge and I think I might need at least a couple of days to finish them ๐Ÿ˜…

    Also, 10 days to go before this challenge ends! I’m going to miss it but I do have a weird app idea in mind to fill the “void”. #100DaysOfSwiftUI

  • FlashZilla is starting to come together! Day 89 of #100DaysOfSwiftUI done! onReceive() is such a cool API.

  • Cool interactions for Day 88! I’m going to read again that last part about DragGesture and the calculations. I need to wrap my head how to analyze those calculations. #100DaysOfSwiftUI

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